badcp

 

01: 2009 Top Ten
02: Monster Hunter 2 (dos)
03: Captain Commando

04: PS3 Hardware
05: Galaga Legions
06: iPhone
07: Killer Instinct Gold
08: Game Informer
09: Wrath Of The Black Manta
10: GameStop (Revisited)
11: Super Ghouls 'N Ghosts
12: Sonic The Hedgehog 4
13: The Lost Planet Series (Revisited)

01: Resurrection/Rebirth/Revival
Every year, sites do a top ten list of the "best" games, but these top ten lists are actually just composed of the games with the biggest budgets and advertising. Nothing more. Teenage Mutant Ninja Turtles: Turtles In Time - Re-Shelled didn't have a huge budget or advertising campaign, so of course it was panned for any dumb reason critics could muster-up. The title of the article refers to how a lot of series have recently been resurrected, reborn, and revived; all without billion-dollar budgets. Putting TMNTTITRS at #1 shows that the game didn't need a huge budget, constant advertising, and lined pockets to be a great game. It is the most fun, and has the best co-op of all the games released that year. Why? Because you don't have to be a "geimurr" to play it; anybody can jump in to fill those four slots! And that's what it's all about, even though that's one of the reasons critics don't like it. But the bottom line is that TMNTTITRS was my game of the year. I say that it's game of the year, but don't take my word for it. Yours might be different. It might be Uncharted 2, Borderlands, Forza Motorsport 3, Call Of Duty: Modern Warfare 2, or Super Mario Bros. Wii; as long as it's your game of the year, that's all that matters.

02: Ill-Gotten Gains
This article started out as just barebones coverage of the import-only Monster Hunter 2 (since there is so little information on the game outside of NeoSeeker). What it gradually turned into, however, was an article about the inspirations MH2 has drawn from Magic Sword and other types of Capcom games like it. We thought the article was unique not just because it covered the least talked-about entry in the series, but because of how it was covered. Anyone who imports games can write about what the buttons do, and how the game is all in "Chinese," but it takes dedication and loyalty to see beyond all of that. Writing the article felt like an eternity because the game itself takes forever to play, and accurately conveying that feeling of nostalgia in the game was a drawn-out process of trial and error. The title refers to how much Capcom somehow banked off a less-than stellar series.

03: Iconoclast
This article came about when I saw a Captain Commando "defense" that was written on Capcom-Unity. I was disappointed at how the article barely talked about just how great the game really was (and still is). It really seemed like the person hadn't discovered the game until after playing Marvel VS Capcom, and if that were the case, then it's easy to see why he wouldn't have known how to truly rep the game. The title reflects how Capcom's iconic Captain Commando is completely unappreciated by "g@|\/|eR$" in the scene now. Just look around and see that even at Capcom-Unity (a place for fans), there is disappointingly little appreciation for the game. Captain Commando needed to be represented in full, and that was the sole purpose of the article. We haven't seen much of him lately, but Captain Commando is still a Capcom icon today alongside Mega Man, and deserves to be treated as such.

04: Half-Truth
This article took forever to finish because it just kept growing and evolving. Every time it seemed finished, something would come up that demanded changes be made to it. It was originally supposed to be on BADCP 2009, but was held back for BADCP 2010 at the last minute. The purpose of the article was essentially to bring valid points from the underground to the surface. It came about when I decided that it should be an article (since I had argued it nearly word for word on several occasions, anyway). BADCP has always did video game hardware contrast and comparison articles from different angles than just the typical, boring shit like, "this one has more RAM, but this one has better graphics." Most sites completely ignore the relationship between arcade and home hardware in comparisons, but we've always felt the relationship between the two is important and still relevant (even in an age where arcades outside of Japan have become rare).

05: Legions
Galaga intrigued me back in the day, and Galaga Legions blew me away. I thought other shooting fans should know that Namco did an incredible job with it, and deserves praise for doing so. I was surprised to see that even with the similarities it shares with Radiant Silvergun (affectionately referred to as "Overpriced Silver Gun" by some), I see it on very, very few of the game lists of players I encounter online. There are certain games I search for on the profiles of random players I meet online, and Galaga Legions is one of them. Everyone and their mother has every new "Left For Call Of Honors Warfare 2," but I hardly ever see Galaga Legions, and that is a crying shame.

06: Roadkill(ed)
A silent wave of great games by world-reknowned developers swept the iPhone/iPod Touch, but it's hard to notice anything with blindfolded and gagged with plugged ears. Allowing mass media to lead your preference blindly is being blindfolded, a lack of voice is being gagged, and refusal to hear anything else is plugged ears. As I play them, I think about how titles from key franchises could go unnoticed. But then I see how it's not hard with the complete lack of information and media out there on the games. It doesn't help that the few sites that actually do cover these games separate them from everything else in the videogame realm. This wasn't an article written by an Apple "fanboy," nor was it written by a handheld "fanboy." The title, however, refers to the roadkill I saw on a daily basis as I drove to work during the development of the article. "Roadkill(ed)" refers to the pieces of me that died every time I saw it.

07: El Paso
The beginning of the article explains it all. Maybe if we all make tributes to past Killer Instinct games, Killer Instinct 3 will become a reality. The article mainly touches on drawing points not commonly acknowledged in KI2/KIG comparisons. You see everywhere that KI2 is "better" than KIG by default, but there's not enough information out there to really see how or why one is blatantly better than the other. If anything, they compensate for each other's weaknesses. I see people going back to these older N64 games, but why even read threads or reviews on them if they're all the same?

08: Top-Heavy
Like the other content we've written about game magazines and propaganda, this article, too, was born from dismay. It was ridiculous seeing Game Informer magazine attempt to address the subject of videogames as art. Of course, to some extent, it's in the eye of the beholder (just like art outside of videogames). However, when only one title on the list goes back before the 128-bit and HD eras, something smells, and whatever it is, it's not pretty. It wasn't just that they failed miserably at art in games, but that the purpose of the whole "feature" was to drum-up sales. This is a prime example of the end of independent game magazines, and the beginning of retailer game magazines with the sole purpose of consumer manipulation. What better way to liquidate than to shove it down the throats of unsuspecting consumers on a monthly basis? In their " sickeningly obvious that Game Informer is trying to rake-in pre-owned sales for their struggling owner (GameStop). Careful inspection of their list shows that in one way, shape, or form, all of the games on that list are currently sold at GameStop (yes, even the "retro" Super Mario Bros.). At least when most conscious consumers see the ridiculous pricing on these "works of art," they'll end-up taking their business elsewhere to offline independent retailers or online auctions (both of which deserve the money far more).

09: In The Trenches (II/IV)
This article was originally intended to be complimented by a Double Dragon II: The Revenge article, but the screenshots didn't go good with the site design, so it was put-off for the next version of the site. It was tough, but it wasn't hard after the realization that the article could be appreciated much more with a more suitable design backdrop. From there, focus was shifted primarily to the second trenches article. It had been on the set list, but the content and game for the second article in the four-part trenches series hadn't really been considered by that time, and it was down to N.A.R.C., Wrath Of The Black Manta, and Raid 2020. More focus and getting it on track earlier allowed more time for it to become more than "just another ninja game" article like what you see all over the web. It came naturally, and was one of the easiest articles to do. The content, the ideas, the screenshots, the design, the editing; everything fell into place. Possibly because the framework from the previous part in the series was already there, but still...

10: M4d Pr0n
SolSadGuy did this one after we talked about the GameStop-exclusive Dead Rising 2 pre-order ninja suit bonus. It sounded like a good idea for an article because it complimented the GameStop-related content that was in the other articles. It turned-out to fit well because he had already planned for it to be a shorter article than the ones finished to that point. It was definitely a return to form of sorts, and when it was done, we knew readers of our shorter, older articles would take to it well. We put more into article length for BADCP 2010 than previous versions; the aim was to get back to the length variation of earlier material.

11: Super Ghouls 'N Ghosts = Blood Clot
Headquarters, PurpGuy, and Destructonaut had urgent matters to tend to during the development of BADCP 2010, so Andee Werewulf came in and filled the duties. A Maximo article of some sort had been on the back burner for some time, so when his Super Ghouls 'N Ghosts knowledge and skill was realized, it quickly became a fit. Our views and interpretation of the game made it not just an article about difficulty, but the unintentional candidness of the game as a whole. The questionable localization alone would have been enough for a full-fledged article, but there was much more to be addressed. The beginning and end of the article project two completely different, opposite contrasts about the game, yet the end result is positive. We though that was interesting, and we were confident game fans would think the same. And the "Blood Clot" part of the title is from Andee Werewulf hitting his leg when he loses.

12: This Game Should Come With Pancakes
SolSadGuy and Meltdown Matt had this game beat and climbed to the top of the leaderboards in record time, so a Sonic 4 article was inevitable. Who better to tackle it than these two? Much like some of the other BADCP 2010 content, it came together quick and easy. As with all of SolSadGuy's work, the article was clear, concise, and the length was on the mark. The article was produced by fans who have been into the series for a long time, not by some random idiots who are being paid to get paid-off to make ratings and generate profit. These guys know the series a lot better than some corporate lackey.

13: Dead Last
The video game scene has always been a big part of our content, and always will be. Though BADCP 2010 addresses corporate infiltration of the scene more, there are still internal issues like racism and tyranny that needed to be addressed. And that's what this article was for; to bring these issues to light. While the scene is undoubtedly getting bigger, the minds of its controlling hands are still small. We can't just play video games like we used to; now it's all about groups, money, and doing "whatever it takes to win." Were games meant to be this way? Is there really such thing as a "pro" game player? If so, is it in the same realm as professional sports?

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